3. How to mimic hardware gear characteristics

This tutorial will show you how to mimic the characteristics of hardware gear. One of the main criticisms I hear most often about computer-based DAWs, synths and effects is that they sound too perfect or sterile. Throughout this video there are a number of ways that one can introduce various small imperfections, for example, pulse-width modulation using virtual analog oscillators, and ways to trigger random option-in conjunction with the oscillator so as to create a “round-robin” effect, as well as affecting noise and the shape of noise in relation to the LFO section.

In order to demonstrate what a specific effect or modulation does, this instructor uses extreme settings so you can really hear what is being done. It also goes into detail about creating custom randomization, and setting up a situation where the sound will continually evolve and change throughout the duration of itself.  You can also learn about the noise waveform on the first LFO, and combining it with other LFOs to give the sound yet more movement.



Source link